Introduction I am going to be making a 360 video in Maya to be viewed for entertainment, it being set in a catacomb and based on the Dark Souls Trilogy, along Skye the Children of Light for art style. It will last 150 seconds at 30fps, unless this is changed past planning. Setup To start… Continue reading Emerging Technologies – Production
Author: markey2022
Proposal – Emerging Technologies
Introduction After looking at the many ways to create and use VR and AR, I will be going through each, picking which I will be taking forward, why and what I will be doing with it. Along with covering the ethics of what I will be doing, the reasons why I chose it with what… Continue reading Proposal – Emerging Technologies
VR Immersive Art – Emerging Technologies
Task Brief For this week we decided to look into several VR and AR Softwares to look at more possibilities for the usages of both I could potentially use. VR Art Softwares I didn’t get to try “Open Brush” due to technical difficulties, it took half of our time to even get the software running,… Continue reading VR Immersive Art – Emerging Technologies
Immersive User Experience – Emerging Technologies
Task Brief After realizing I much prefer the angle of engines similar to game engines due to my familiarity I wanted to look into AR softwares, Zapworks being one of them. It lets you use QR codes and linking images to basically form holograms over said image, allowing for experiences such as museums to make… Continue reading Immersive User Experience – Emerging Technologies
Prototyping Immersive Experiences – Emerging Technologies
Task Brief We were told to create a simple blockout concept to get to grips with making vr environments with Maya, this is where I took that prompt. Given this I thought of just a simple shop that you move around, no people since they are complicated shape wise, no windows as they add to… Continue reading Prototyping Immersive Experiences – Emerging Technologies
VFX – Post-Production
Introduction In this section of the blogpost I will be going over editing and creating the last section of the video. The video was editted with Adobe Premier Pro, along with the last section also being mad ein the same software. Editting To start with I imported the video into Premier Pro, this is done… Continue reading VFX – Post-Production
VFX – Production
Effects Development Drone Booster: I started with the laser base from Niagara and colored it blue, making the laser also wider at the front and then get thinner, basing it on jet thruster flames. To then try and further this I added another smaller copy of the effect inside it, as most flames from jet… Continue reading VFX – Production
VFX – Pre-Production
Introduction In this project I need to conceptualize and create a visual sequence to show off visual effects and the environments I can make for them. To do this I started by thinking of 3 separate ideas to make sure I didn’t just commit to the first and miss out on a potentially worse idea.… Continue reading VFX – Pre-Production
Environment Design – Video
Introduction Now that I have finished up the environment I can move on to actually recording it to show off, unreal has a inbuilt camera I will be using and showing how I did so for this Camera So first you want to make a new file called camera, then click on the little movie… Continue reading Environment Design – Video
Environment Design – Texturing
Introduction Now that I have the basis of the environment done I can start adding in the textures so that it starts to resemble what I want Firstly here is a view of the blockout so you know what I am working with I first decided to change the sky to a night theme, as… Continue reading Environment Design – Texturing