Asset Design – Renders

Introduction Finally I have put the textures on my assets and made some videos showing them off in renders, I have one for each by themselves and then one with them together like they were supposed to be. I will admit I could not figure out how to properly port over the textures to Maya… Continue reading Asset Design – Renders

Asset Design – UV

Introduction Now that I have the high-poly and low poly made I can do the UV work, which if you don’t know basically is the painting of the model and using the high poly as a texture on the low poly to make it look better while keeping game processing needed low Maya UV Editor… Continue reading Asset Design – UV

Asset Design – Low Poly

Introduction Due to basically making two assets to make into one, I have split them up in development as that is how I worked on them after all. Plus the skull goes through alot more development since it just has so much more complexity Skull Firstly I will admit this is my second try at… Continue reading Asset Design – Low Poly

Asset Design – Research

Introduction When first thinking about an asset for an environment I first thought of a dragon skeleton, being resurrected in some necromantic festival, however that isn’t exactly unique. Another idea I had was an infectious moss that had spread over and ruined a town, however both of these ran into the same problem, it was… Continue reading Asset Design – Research

Anatomy – Week 8

Introduction For this week I wanted to finally try to get human anatomy down as that has been a main factor for my art being limited, so in lessons we learned the details of the human body, such as how many heads tall people should be, or how wide shoulders should be compared to said… Continue reading Anatomy – Week 8