Introduction Finally I have put the textures on my assets and made some videos showing them off in renders, I have one for each by themselves and then one with them together like they were supposed to be. I will admit I could not figure out how to properly port over the textures to Maya… Continue reading Asset Design – Renders
Category: Asset Design
Asset Design – UV
Introduction Now that I have the high-poly and low poly made I can do the UV work, which if you don’t know basically is the painting of the model and using the high poly as a texture on the low poly to make it look better while keeping game processing needed low Maya UV Editor… Continue reading Asset Design – UV
Asset Design – High Poly
Introduction Now that I have the low poly models down I can now make the high polys and prepare them for the next step later on, UVs. I will be honest, for both models I just smoothed them, which does what it sounds like, this was so I could make them look more realistic and… Continue reading Asset Design – High Poly
Asset Design – Low Poly
Introduction Due to basically making two assets to make into one, I have split them up in development as that is how I worked on them after all. Plus the skull goes through alot more development since it just has so much more complexity Skull Firstly I will admit this is my second try at… Continue reading Asset Design – Low Poly
Asset Design – Research
Introduction When first thinking about an asset for an environment I first thought of a dragon skeleton, being resurrected in some necromantic festival, however that isn’t exactly unique. Another idea I had was an infectious moss that had spread over and ruined a town, however both of these ran into the same problem, it was… Continue reading Asset Design – Research