Asset Design – Renders

Introduction Finally I have put the textures on my assets and made some videos showing them off in renders, I have one for each by themselves and then one with them together like they were supposed to be. I will admit I could not figure out how to properly port over the textures to Maya… Continue reading Asset Design – Renders

Asset Design – UV

Introduction Now that I have the high-poly and low poly made I can do the UV work, which if you don’t know basically is the painting of the model and using the high poly as a texture on the low poly to make it look better while keeping game processing needed low Maya UV Editor… Continue reading Asset Design – UV

Asset Design – Low Poly

Introduction Due to basically making two assets to make into one, I have split them up in development as that is how I worked on them after all. Plus the skull goes through alot more development since it just has so much more complexity Skull Firstly I will admit this is my second try at… Continue reading Asset Design – Low Poly

Asset Design – Research

Introduction When first thinking about an asset for an environment I first thought of a dragon skeleton, being resurrected in some necromantic festival, however that isn’t exactly unique. Another idea I had was an infectious moss that had spread over and ruined a town, however both of these ran into the same problem, it was… Continue reading Asset Design – Research