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By Jamie Markey

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Category: Game Design

Galactic Dragon – Game Design

Introduction For this project I wanted to focus more on the code than the art, which is why this part of it has more than the art side, after the clicker which helped me understand how to do the UI in unity and basics I wanted to make something more complicated. So I looked at… Continue reading Galactic Dragon – Game Design

Published November 22, 2022
Categorized as Game Design

Invasive Squirrels – Game Design

Introduction Okay so now I have a better grip of the basics I want to try to make something that isn’t just a copy and paste of a well known game, also adding on furthering these mechanics to push them further. Such as instead of just moving left and right, how about moving in all… Continue reading Invasive Squirrels – Game Design

Published November 22, 2022
Categorized as Game Design

Slime Clicker – Game Design

Introduction Okay so my first ever game, so to make it easy and to help me get to grips with unity we are going to start with a cookie clicker since you can’t really get much simpler than that. However I didn’t want to just make cookie clicker as that would just be boring, however… Continue reading Slime Clicker – Game Design

Published November 22, 2022
Categorized as Game Design

Cloaked Knight – Game Design

Introduction Okay so for my last prototype I wanted to try the last type of 2D games, a platformer, however it kind of got the same treatment as galactic dragon, being mostly for the code than the art, which is why the art makes sense together but isn’t much. However there is animation now which… Continue reading Cloaked Knight – Game Design

Published November 22, 2022
Categorized as Game Design
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