Introduction Finally I have put the textures on my assets and made some videos showing them off in renders, I have one for each by themselves and then one with them together like they were supposed to be. I will admit I could not figure out how to properly port over the textures to Maya… Continue reading Asset Design – Renders
Asset Design – UV
Introduction Now that I have the high-poly and low poly made I can do the UV work, which if you don’t know basically is the painting of the model and using the high poly as a texture on the low poly to make it look better while keeping game processing needed low Maya UV Editor… Continue reading Asset Design – UV
Asset Design – High Poly
Introduction Now that I have the low poly models down I can now make the high polys and prepare them for the next step later on, UVs. I will be honest, for both models I just smoothed them, which does what it sounds like, this was so I could make them look more realistic and… Continue reading Asset Design – High Poly
Asset Design – Low Poly
Introduction Due to basically making two assets to make into one, I have split them up in development as that is how I worked on them after all. Plus the skull goes through alot more development since it just has so much more complexity Skull Firstly I will admit this is my second try at… Continue reading Asset Design – Low Poly
Asset Design – Research
Introduction When first thinking about an asset for an environment I first thought of a dragon skeleton, being resurrected in some necromantic festival, however that isn’t exactly unique. Another idea I had was an infectious moss that had spread over and ruined a town, however both of these ran into the same problem, it was… Continue reading Asset Design – Research
Environment Design – Blockout
Introduction Now that I know what I am going for I can start making the environment itself, to make sure I get this right I wanted to make a blockout first, just a simple one so I can get a feel for what I am actually going for Here is a screenshot from the outside,… Continue reading Environment Design – Blockout
Environment Design – Research
In this project we need to think of an environment we want to make and why, then of course show it off to show how well it actually looks. For this we have 4 main themes we can pick and 8 sub themes, so the idea is you pick one main and one sub, the… Continue reading Environment Design – Research
Animation – Week 9
Introduction Okay new week and for this week I wanted to try animation, as I was happy with my walk animation but want to do more as I feel it could use alot of improvement. To do this I challenged myself to make a sprite sheet for my character and enemies for a game I… Continue reading Animation – Week 9
Bone Rigging – Week 10
Introduction For my final week of this trimester I was asked to try bone rigging which is basically instead of drawing animations from scratch each time you make a template like I did in anatomy and separate each body part into different layers. Then you take these, export them from Photoshop and import them into… Continue reading Bone Rigging – Week 10
Anatomy – Week 8
Introduction For this week I wanted to finally try to get human anatomy down as that has been a main factor for my art being limited, so in lessons we learned the details of the human body, such as how many heads tall people should be, or how wide shoulders should be compared to said… Continue reading Anatomy – Week 8